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FantasyWarp v2.0.0.0 Released!
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Author:  Wiccaan [ Fri Sep 23, 2016 1:06 am ]
Post subject:  FantasyWarp v2.0.0.0 Released!

Hello everyone,

Tonight I bring the newest version of FantasyWarp to life!


FantasyWarp v2 brings many changes to the table with a much needed UI overhaul. A full changelog is below:

  • [CHG] Full application rewrite.
  • [CHG] FantasyWarp is now making use of newer .NET framework technologies. (.NET Framework 4.5.2)
  • [CHG] Full UI redesign. FantasyWarp is now in a nice and clean compact UI style.
  • [CHG] Complete rewrite to the rendering code to give a better, flicker-free, experience.
  • [ADD] Added the ability to zoom in and out of the map.
  • [ADD] Added the ability to see other entities on the map. (Other players, monsters, npcs.)
  • [ADD] Added the ability to customize the map redrawing rate. (Helpful for lower-end machines.)
  • [CHG] Click-To-Warp now requires the user to hold shift to click-to-warp anywhere. (For safety reasons.)
  • [ADD] FantasyWarp's radar rendering can be customized via the /Data/RadarEntity.xaml file.
  • [FIX] Fixed issues where some maps would not load at all.
  • [FIX] Fixed issues where some maps would not properly load various floors.
  • [FIX] Fixed issues with mob scanning sometimes showing/detecting invalid players.
  • [FIX] Fixed issues with the zone delay timer not working properly.

Donators can access the new FantasyWarp immediately in the donator-only section of the forums!

Want access to FantasyWarp and other premier applications?
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